![]() To put these numbers into perspective, a low-skill Griffin pilot activating a racially matched ECM module, ECM pilots can then carry additional modules in their cargo holds, to re-fit in station (or in space, if they also carry a Mobile Depot) and match racial types according to intel on enemy fleet compositions. As a result, Unistas are often advised to initially fit a "rainbow" of four racially specific modules, covering each of the four target races, instead of multispectral modules. The table above shows that multispectral ECM modules are harder to fit, use more capacitor, and have poorer range than racially specific ECM modules. For racially specific modules, the color of the module indicates the race that it targets. Multispectral ECM modules are likewise available in meta, Tech II, faction and storyline variants. The first five modules in the table-Tech I, meta, and Tech II-also exist, with slightly different names, for specific targeting of Minmatar (Ladar), Gallente (Magnetometric), Amarr (Radar) and Caldari (Gravimetric) sensors. ![]() ![]() To illustrate the differences between the most common modules, the table below compares Tech I and II ECM modules that target Amarr (Radar) ships: ![]() All of these variations means that there are very many Tech I modules that accomplish targeted ECM, and even more Tech II, faction and storyline variants. Tech I ECM modules-in fact, Tech I EWAR modules of all four kinds-are available in meta versions with improved range ("Scoped"), CPU fitting ("Compact"), or capacitor usage ("Enduring"). Fitting an ECM module to any other ship is a waste of a slot.ĮCM modules can be racially specific-excellent at jamming one target race's sensor type, but poor against the other three-or they can be "multispectral", equally mediocre at jamming all four races' sensors. Because of the low base strength of ECM modules, the bonuses from these Caldari ships are necessary, in practice, to get any useful effect from ECM. The Caldari have some of the only EWAR-bonused battleships (the Scorpion and Widow). In addition, the Tengu (the Caldari Tech III cruiser) can be fit with subsystems that give it bonuses to ECM, but these subsystems are rarely used. A number of Caldari ships are bonused for ECM: See the wikipedia article to refresh your memory on how it is calculated.ĮCM is the EWAR specialty of the Caldari race. However with multiple jams, each possibly with different jam strength, the probability becomes a binomial distribution. The probability to jam a target with single jammer is: Taken together, all this means that sometimes you will jam the opposing ship, and sometimes you won't, and each cycle of your ECM modules is like a roll of the dice. That probability is also affected by the distance to the target the jamming strength of ECM modules is not reducecd in their optimal range, but the strength decreases through falloff with same formula as turret falloff, such that ECM is only half as likely to work at (optimal + falloff). However, there is an important, unique downside to ECM: the success of each ECM module cycle is a matter of chance, with a probability that depends on the jam strength of the ECM module and the sensor strength of the target (with larger targets generally harder to jam than smaller ones). ECM is often considered the most powerful of the four types of EWAR, because it renders an opponent virtually helpless, disabling their interactions with other ships and with their environment. The jammed ship loses the ability to target anything that is not currently jamming it, for the duration of the ECM module's cycle (20 seconds), and can only re-acquire its targets after the ECM module fails to jam its target or stops cycling. Visual effects for the different types of EWAR are shown on the Identifying Visual Effects page.ĮCM causes the targeted ship to lose all of its current target locks, with the exception of the jammer (often called 'jamming' the targeted ship). All four of these types of EWAR are generated by mid-slot modules with similar (but not identical) fitting and capacitor requirements.Īdditional forms of electronic warfare are tackling modules to hold the enemy in place, and capacitor warfare modules to drain or steal capacitor.
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